Browser html5 turn based multiplayer game with asp net mvc 4 reasonable


ASP.NET is a popular programming language used for developing web applications. In this article, we will explore how to create a browser-based HTML5 turn-based multiplayer game using ASP.NET MVC 4. We will provide step-by-step explanations and examples to help you understand the process.

Setting up the Project

To begin, let's create a new ASP.NET MVC 4 project. Open Visual Studio and select “New Project” from the File menu. Choose the ASP.NET MVC 4 Web Application template and provide a name for your project. Click “OK” to create the project.

Once the project is created, we need to add the necessary and dependencies. Open the NuGet Package Manager Console by going to Tools -> NuGet Package Manager -> Package Manager Console. In the console, run the following command to the SignalR library:

Install-Package Microsoft..SignalR

Creating the Game Logic

Now that we have set up the project, let's building the game logic. We will create a new called “Game” that will handle the game mechanics and communication between players.

public class Game
    private List players;
    private Player currentPlayer;
    public Game()
        players = new List();
        currentPlayer = null;
    public void AddPlayer(Player player)
    public void StartGame()
        // Game initialization logic
    public void PlayTurn()
        // Turn-based gameplay logic

In the above code, we have defined a basic structure for our game. The “Game” class has a list of players and a reference to the current player. We have also added methods to add players, start the game, and play turns.

Implementing SignalR

SignalR is a library that allows real-time communication between the server and clients. We will use SignalR to handle the multiplayer aspect of our game.

To implement SignalR, we need to create a new hub class that will handle the communication between players. Add a new class called “GameHub” to your project and inherit from the “Hub” class provided by SignalR.

public class GameHub : Hub
    private Game game;
    public GameHub()
        game = new Game();
    public void JoinGame(string playerName)
        Player player = new Player(playerName);
        // Notify other players about the new player
        // Start the game if all players have joined
        if (game.Players. == 2)
    public void PlayTurn()
        // Perform turn-based gameplay logic
        // Notify other players about the turn

In the “GameHub” class, we have defined methods to handle player joining and turn playing. When a player joins the game, we create a new player object and add it to the game. We then notify other players about the new player and start the game if all players have joined.

When a turn is played, we perform the necessary gameplay logic and notify other players about the turn.

Creating the Views

Now that we have implemented the game logic and SignalR communication, let's create the views for our game. We will need a view to display the game board and a view to handle player joining.

Create a new view called “GameBoard.cshtml” and add the following code:

Game Board

Add your game board HTML code here

Create another view called “JoinGame.cshtml” and add the following code:

Join Game

Add your join game HTML code here

These views will serve as placeholders for your actual game board and join game UI. You can customize them according to your game's .

Routing and Controller

Finally, we need to set up the routing and controller to handle the views and SignalR communication.

In the “RouteConfig.cs” file, add the following code to map the routes:

    name: "Game",
    url: "game",
    defaults: new { controller = "Game", action = "Index" }

Create a new controller called “GameController.cs” and add the following code:

public class GameController : Controller
    public ActionResult Index()
    public ActionResult JoinGame()
        return View("JoinGame");

In the above code, we have defined two : “Index” and “JoinGame”. The “Index” action the “GameBoard” view, and the “JoinGame” action returns the “JoinGame” view.


In this article, we have explored how to create a browser-based HTML5 turn-based multiplayer game using ASP.NET MVC 4. We have covered the steps to set up the project, create the game logic, implement SignalR communication, create the views, and set up routing and controller. By following these steps and customizing the code according to your game's requirements, you can create an engaging multiplayer game using ASP.NET.

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